/*
 * Copyright (C) 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

// Simple vertex shader that performs an MVP transformation and copies a per-vertex color
// to the fragment shader.

// The combined model, view, and projection matrices.
uniform mat4 mvpMatrix;

// The source vertex position and color data.
attribute vec4 position;
attribute vec4 color;

// Color sent to the fragment shader.
varying vec4 voutColor;

void main() {
    // Send the vertex color to the fragment shader.
    voutColor = color;

    // Transform the position into clip space.
    gl_Position = mvpMatrix * position;
 }
